One of the things I have always wanted to do ever since I joined the Community is make poses.
As all know by now, MakeHuman cannot build poses. It can load them but there are no means within the program for making them. One must use Blender for that. One also needs the MPFB2 plugin installed in Blender. It will appear on the tool shelf when you press the letter "n".
I have developed a workflow that uses four programs, MH, Blender, the GIMP and Image Viewer.
I make the model in MHv1.3.0 and save it as a standard model with no assets. The model is built by first getting all the sliders where I want them, saving the result as a single target, then refreshing the base, adding the saved custom target, and then saving the resulting model.
I them load the model in the MPFB plugin inside Blender. Once loaded, I go into pose mode and move the bones until I arrive at the desired pose. This is not easy. It is very tedious but after a while, one gets used to the way those circle tools work.
When all the bones are where I want them, I export the file as a single frame BVH. Now I can copy the saved BVH file into the MH pose folder. I assign it to the model in MakeHuman and do a render. I open the render in the GIMP, crop it to content, scale it to a height of 512 pixels and export it as a PNG with the same name as the BVH. I rename the saved image by changing the DOS extenson from PNG to thumb. I put the thumb file in the MH pose folder.
Now I can see the image in the MakeHuman pose selection column. I am making progress. I need to figure out how to get that same funvtionality going inside the library within the Blender/MPFB setup...
I use the Image Viewer ro look at a folder full of renders so I can easily flip through them to see what various poses will look like one after the other. This is useful for doing quick animation testing frame by frame.