171 bones work with mixamo

Discussions about MakeHuman, Blender and MPFB. It is ok to ask for general Blender support here, even if it isn't directly related to MakeHuman

171 bones work with mixamo

Postby Luz_Iferato » Wed Oct 11, 2023 1:29 pm

I have created a skelet for MPFB v2.0-a4.
The idea: a skeleton with many bones that works with mixamo.
mixamo does not support rigified character.
but i didn't want to miss the details in the face, and i didn't want to miss the hips.
my solution: I created a skeleton with MPFB suitable for mixamo, next to it I created a rigified skeleton.
I then copied the hips and the bones in the face from the 2 skeletons.
my character with 171 bones is taken over by mixamo, and i can use any animation.
since i am certainly not the only one with such a wish, i make my skeleton available to you, the skeleton is adapted to a neutral, unmodified human.

171bones works with mixamo.png


171bones works with maximo.zip
you have to need load the mhw-file (weights) too
(296.34 KiB) Downloaded 188 times


p.s. excuse my bad english, i can read it well, but writing without a translator usually goes wrong :lol:

since the old posting is suddenly no longer to be found, i have posted it again. this time with an update so that the bones work with the mesh
if can_done_today == "yes":
action = "do_it_tomorrow"
else:
action = "do_it_someday"
Luz_Iferato
 
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Joined: Wed Sep 27, 2023 9:50 am

Re: 171 bones work with mixamo

Postby joepal » Sun Oct 15, 2023 11:00 am

The old post, including my answer is here: viewtopic.php?f=22&t=22471

The forum installation is ancient, and sometimes it decides to do strange things.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
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Joined: Wed Jun 04, 2008 11:20 am


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