by Elvaerwyn » Wed Oct 11, 2023 3:21 am
Greetings,
More hair assets in the repo are always welcomed with warm arms! Generally the best method for creating hair textures is to use strands as simple as possible as close to the direction of the mesh as possible. for example, assuming you are making mesh/geometry based hair. The strands would be a few cm wide per set of strands, and the hair texture then should be strands in sets of a few cm wide running in the same parallel as the mesh, vertically or horizontally as the uwrap/uv stipulates. the hair segments can have texture and even a wave to them, it adds to the realism in the overall effect especially if you are going to be working with more ethnic hairs. Ideally in my hair I try to put the roots at the top and the tips at the bottom and make texture similarly.
visual example provided.
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