I try to make some (don't know the name in french it's 'resille') fishnet ?
So, my workflow is bring the texture on the clothes and fit it in a UV map.
After that I have to merge some texture and that need a process with baking and another one with Photoshop or some soft like that.
I know that lot of your is in this way from Blender to MH, but I saw a big problems with the final resolution of the image.
In fact it depend of the baking process, and further on the UV map use in that wayt, because the size of each quad is defining the current resolution.
So what your workflow on that process (which Unwrap method did you use) ?
Before bake

After bake
