Here a Make Human Model rendered in Cycles.
Hair and Eye Brows uses the particle system in Blender.
Subsurface Scattering (0.4) enabled. Reflections use the REF-Map from Make Human.
C&C welcome.
Moderator: joepal
PwnzorBot4000 wrote:Good looking... How did you move the eyes? Or... did you?
tjindy wrote:My attemp, without hair this time. Blender Cycles, SSS, bump, glossy (wet,wet,wet)
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