This is just a little something I did to test hair textures in cycles (more on that below)

Here I've used the light asian skin by NOA http://www.makehuman.org/node/468, and a sink model I found at blend swap http://www.blendswap.com/blends/furniture/sink/
The hair is the long hair including texture shipping with MH, although I had to twiddle around a bit with it to make it fit into cycles.
I'm not entirely happy with the hair, cause it looks strange towards the bottom of the back. In many cycles renders, it seems as if you get an outline of the underlying mesh. Maybe the left and right strands should be erased to make it look better.
I think this part of the hair looks strange:

With only the hair and no complex background, it's not so visible:
