ThomasL wrote:Wow!
You did that with the mhx rig? It's a straight render, without postprocessing in Photoshop?
The figure is an unmodified .mhx rig from a windows nightly of a few days back. Naturally, the body shape and facial features were designed in MH. The clothes were built in Blender and are a hash of shrinkwrap, cloth modifier, hand modelling and textures from the texture repository.
Because of the lighting issues that I encountered with the smoke, the final image above is a combination of two images put together in Gimp as layers.
The background is twirling smoke (after a tornado tutorial) rendered as a .jpg. The figure is a .png with alpha background. Both were rendered with the internal renderer.
I did all the tweaking in Blender and did not modify the two images in Gimp.