MakeHuman to Modo test

Images of characters done with MakeHuman

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MakeHuman to Modo test

Postby Sethren » Fri Aug 01, 2008 8:34 am

I decided to bring a test mesh into the Modo demo just to see how Modo reads the mesh and Modo read all of the texture groups which was nice to see but i just added color only because i have no texture maps readily available.

Render stats: Full GI Raytrace (No Indirect Lighting) but it would have not taken much more time honestly, 32x sampling AA, Sub-divided 12 times, original size 2048 by 1024.

Image
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Re: MakeHuman to Modo test

Postby Sethren » Fri Aug 01, 2008 8:35 am

BTW: Rendered in 1 minute and 30 seconds.
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Re: MakeHuman to Modo test

Postby Anqueetus » Fri Aug 08, 2008 7:59 pm

Looks good. How did you import it into Modo? I swear if you say unicorns....
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Re: MakeHuman to Modo test

Postby Sethren » Fri Aug 08, 2008 9:12 pm

.obj, that simple and i sub-divided it 12 times.
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Re: MakeHuman to Modo test

Postby Sethren » Mon Aug 11, 2008 1:00 am

Bump up then lurk?

I don't understand.
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Re: MakeHuman to Modo test

Postby pistacja » Mon Aug 11, 2008 11:56 am

It's a bot, just add it to your foe list until it gets a ban.
This post was made thanks to Me, Myself and I.
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