ThomasL wrote:You probably need to enable the mesh as a collision object.
This I know.
However, collision detection takes TIME, so you need an invisible lowpoly object for collision.
I just tested the lowpoly idea with an iconosphere and a cube. When using the Hair Dynamics, the hair particles do not collide with anything.
There is also the problem that the hair might fall into the skull. This can be fixed by weight-painting the strands; the root should be red and the tip blue.
When using a vertex group (for example an area of the head designated as Scalp) to control density of the emitted hair particles, and Hair Dynamics, Blender 2.55 automatically weight paints the vertex group and the strands.
I also tested this with an iconosphere.
1) I weight painted the entire object to 1 (red) to see if it made any difference. The hair particles did not collide with the mesh at all but simply fall straight through.
2) Weight painting the hair particles to (a) all red and (b) red at root and all blue make no difference. The hair particles do not collide with anything.
The Hair Dynamics tab, when checked, makes the hair behave like real hair, except for the problem of no collision. I've posted on the Blender Artists forum about this and others have also encountered the problem, but no one has yet figured out how to fix it.
The general supposition is that the feature has not yet been completed, i.e. no collision check.