My Sci-Fi starship uniforms collection

Images of characters done with MakeHuman

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My Sci-Fi starship uniforms collection

Postby Sculletto » Sun Sep 06, 2015 5:01 pm

Hi all,

I would like to introduce my Sci-Fi starship uniforms collection. They all use the same meshes, only the materials are different.

Fully white variant
Red basement with white elements
Black basement with white elements
Fully black variant
Fully silver-grey variant
Silver-grey basement with white elements
Fully brown variant
Beige basement with brown elements

The shirts and trousers are just the tshirt_long and jeans01 clothes from MakeHuman, I just exchanged the materials and modified the trousers mesh a little to make it fit in the boots. The only meshes that I made completely on my own are the belt and the boots.

I tried to use the boots with MakeClothes, but with little success so far, that's why they are pure Blender meshes. At least, I managed to apply an armature modifier to the boots, with connecting them to the foot vertex groups of the human body, so that I can use them for posing. The same I did for the belt, connecting it to the hips vertex group. Here, you can see two posing examples, the first, a walking pose, with a ST TNG style starship corridor as background, and second, a lying pose, with some observation deck background.

Corridor Walk.jpg
Crew member in red-white uniform walking along a TNG style corridor
Relaxing 4.jpg
Crew member in red-white uniform relaxing on observation deck

The uniforms have been inspired by various Sci-Fi movies and series, e.g. the fully black and the beige-brown uniform by the old Battlestar Galactica series, or the red-white uniform by Joan from Captain Future. The Sci-Fi universe for which I designed the uniforms is one that I sketched on my own.

Some remarks to my experiences with MakeHuman: after I had started with this nice program, I found for a long time that all the human bodies I created with it did not look very nice. Recently, I found out the reason: I had always added a hair geometry to the body, but missed to add eyebrows and eyelashes. As soon as I added both, the human became much prettier, they really make a great difference ;). And what I recently found out, too: it makes a great difference which file format one uses for export from MakeHuman to Blender. Collada (.dae) and Wavefront (obj) exports yield quite low-poly objects in Blender, and make black hair become grey. For really good results, one should use Blender exchange (.mhx) format.
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Joined: Sun Sep 06, 2015 1:53 pm

Re: My Sci-Fi starship uniforms collection

Postby Sculletto » Sun Sep 06, 2015 5:13 pm

Here is another variant of the lying pose, same background, but in little different setting.

Relaxing 5.jpg
Relaxing on observation deck, different orientation

(This required a new post due to attachment limitation)
Posts: 14
Joined: Sun Sep 06, 2015 1:53 pm

Re: My Sci-Fi starship uniforms collection

Postby duststorm » Tue Sep 08, 2015 7:43 am

Cool :)
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