New Girl Nancy!!

Images of characters done with MakeHuman

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New Girl Nancy!!

Postby elijlyn » Thu Jan 22, 2015 5:43 am

Just a minor tweak with the gimp curves tool after render.
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NANCY.png
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Re: New Girl Nancy!!

Postby FlorianRacing » Sat Jan 24, 2015 3:33 pm

Strange image :shock:
But very sexy female
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Re: New Girl Nancy!!

Postby Shaba1 » Sat Jan 24, 2015 11:49 pm

Wow. Very very nice. And I do not only mean the girl in the image. The image itself. I would venture to say that this is the best render of a makehuman image that in the 7 or so years that I have been using it. ( I really do not remember the first time I used Makehuman but I do remember it was at v0.7)

You need to write up a tutorial and post it online detailing how you did this.
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Re: New Girl Nancy!!

Postby devrich » Sun Jan 25, 2015 3:03 pm

Shaba1 wrote:You need to write up a tutorial and post it online detailing how you did this.



+1 for tutorial
Don't settle for what someone else made -- upPIC your own [:.:] at: http://DevRich78.com/upPIC
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Re: New Girl Nancy!!

Postby gmr » Sun Jan 25, 2015 3:17 pm

Since tutorial might take a while to write up could you please for now clarify what method was it done by? To me it appears like a nice way of using some texture paint funtion, either from blender or from makehuman itself. The hair and the artifact on the neck gives away some of the trickery that, it was probably patched up from various images while texturing, but I am genuinely puzzled on how did you get the face model so close to the projected image texture (unless it simply involved just a lot of brute force manual tweaking in blender or unless the scene setup is fortunate enough to hide the artifacts well). Did you use the 3D geometry convergence program that was announced some few months ago?
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Re: New Girl Nancy!!

Postby elijlyn » Mon Jan 26, 2015 2:17 pm

Shaba1 wrote:Wow. Very very nice. And I do not only mean the girl in the image. The image itself. I would venture to say that this is the best render of a makehuman image that in the 7 or so years that I have been using it. ( I really do not remember the first time I used Makehuman but I do remember it was at v0.7)

You need to write up a tutorial and post it online detailing how you did this.


Thank you so much for your kind comments, OK, I will put tutorial together I just need to find a place to post it I don't like video tutorials. Makehuman is awesome and we owe the developers lots of thanks and admiration...also the most awesome blender community!!!
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Re: New Girl Nancy!!

Postby Fred Astair » Thu Jan 29, 2015 10:47 pm

It looks like the breasts and the lower part of the hair are Photoshop images of a real person. Is that true?
Did you use a photo of a real person for texture mapping, but only in those parts?
The rest of the image is dull and looks like out of the box Makehuman.
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Re: New Girl Nancy!!

Postby elijlyn » Fri Jan 30, 2015 6:55 am

Yes I used an image which was a frontal shot from the top of the head to the shoulders to just below the breast, then created a vertex group in blender , positioned the model in the 3d view to match the image as best as possible
and then 'unwrapped from view" projecting over the image of the girl , then you match up as best you can the verts in the UV editor...a little practice to cut down on the distortion. The texture paint in blender..I used 2.70 for texture paint and 2.73 for rendering...On other models I've done I started with gimp to match the color of the photo and to the color of the Makehuman texture using the "sample points tool" but on this picture I posted I wasn't so concerned with that...also you can somewhat hide the difference in texture with gloss shader.

Oh yes when using the texture paint I start with low strength 30-40%. On images that are no so evenly lit I attempt to fix it with gimps heal tool before texture paint...sometimes works pretty well, also I normally touch up the post texture paint makehuman texture with gimps heal tool because of light and other strange artifices. I am assuring that It's OK to modify the makehuamn texture for learning proposes only.



The render was at 1000 samples, took about 3 minutes or so I have a pretty high end laptop.

I hope that helps
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Re: New Girl Nancy!!

Postby Bo Orsini » Fri Jan 30, 2015 8:54 pm

elijlyn wrote:Yes I used an image which was a frontal shot from the top of the head to the shoulders to just below the breast, then created a vertex group in blender , positioned the model in the 3d view to match the image as best as possible
and then 'unwrapped from view" projecting over the image of the girl , then you match up as best you can the verts in the UV editor...a little practice to cut down on the distortion. The texture paint in blender..I used 2.70 for texture paint and 2.73 for rendering...On other models I've done I started with gimp to match the color of the photo and to the color of the Makehuman texture using the "sample points tool" but on this picture I posted I wasn't so concerned with that...also you can somewhat hide the difference in texture with gloss shader.

Oh yes when using the texture paint I start with low strength 30-40%. On images that are no so evenly lit I attempt to fix it with gimps heal tool before texture paint...sometimes works pretty well, also I normally touch up the post texture paint makehuman texture with gimps heal tool because of light and other strange artifices. I am assuring that It's OK to modify the makehuamn texture for learning proposes only.



The render was at 1000 samples, took about 3 minutes or so I have a pretty high end laptop.

I hope that helps


:o
Now that is clever. I never thought of that! BRILLIANT IDEA.
*likes*
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