Moderator: joepal
Shaba1 wrote:You need to write up a tutorial and post it online detailing how you did this.
Shaba1 wrote:Wow. Very very nice. And I do not only mean the girl in the image. The image itself. I would venture to say that this is the best render of a makehuman image that in the 7 or so years that I have been using it. ( I really do not remember the first time I used Makehuman but I do remember it was at v0.7)
You need to write up a tutorial and post it online detailing how you did this.
elijlyn wrote:Yes I used an image which was a frontal shot from the top of the head to the shoulders to just below the breast, then created a vertex group in blender , positioned the model in the 3d view to match the image as best as possible
and then 'unwrapped from view" projecting over the image of the girl , then you match up as best you can the verts in the UV editor...a little practice to cut down on the distortion. The texture paint in blender..I used 2.70 for texture paint and 2.73 for rendering...On other models I've done I started with gimp to match the color of the photo and to the color of the Makehuman texture using the "sample points tool" but on this picture I posted I wasn't so concerned with that...also you can somewhat hide the difference in texture with gloss shader.
Oh yes when using the texture paint I start with low strength 30-40%. On images that are no so evenly lit I attempt to fix it with gimps heal tool before texture paint...sometimes works pretty well, also I normally touch up the post texture paint makehuman texture with gimps heal tool because of light and other strange artifices. I am assuring that It's OK to modify the makehuamn texture for learning proposes only.
The render was at 1000 samples, took about 3 minutes or so I have a pretty high end laptop.
I hope that helps
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