Ricardo2020 wrote:Greetings from an old curmudgeon in the green hills of east Tennessee.
One of these days I am going to have your skills, Sir. It is wishful thinking though, for alas, I am old. Looking at these renders makes me want to work much harder to do my own art on this level of your expertise. Thank you very much for sharing so generously here on the forum and in the repo.
I am old too, yes .. I should do old characters next

The expertise in making clothes is more or less copying "real clothes" to a virtual version. This is rather similar to building a layout for a model railway or diorama. One have to find a technique to transfer sth. from reality to a virtual version. After I learned a technique to create normal maps by drawing some lines or copying textures it is rather easy to do. Like for lingerie I simply search either for the real ones - or - misuse e.g. Henna patterns for that. Here are some of the ideas. In a way everybody can do it like me.
http://www.makehumancommunity.org/wiki/Documentation:Modeling_Clothes#Texturing_the_clothesIt is a big difference: Elvaerwyn is able to design own clothes. She is able to sew in reality and she does not necessarily need a piece of cloth in front of her to create a 3d version. Most of the newer images I use her clothes. Funny enough there are usually two results: with my own clothes I hope my character looks very similar to the model on the original image. In case of Elv's clothes it was always a surprise how the model looks.
Ricardo2020 wrote:Your talent for making clothing and hair is epic. I believe those abilities would come to the fore to make clothes for bigger ladies like the ones I am working with in MakeHuman.
The hair in my pictures is usually not polygon hair. And hair I never built myself. I once helped o4saken to upload his hair-does and did the same for the old MakeHuman hair-does. I had a few own ones but these aren't good enough to publish and are all exchanged to one of Elvs hair-does.
Ricardo2020 wrote:Fat girls need fashion too, and those are the ones I find most interesting. They have curves and rolls that do not act like the bodies of thinner gals.
Life gave me the experience that the first fat girls were my aunts (at least 100 kg per aunt) trying to cuddle little 4 year old punk-duckling. This usually resulted in a near death experience of suffocation in young years.

The reason I only model those I can easily deal with.

(okay I am bad liar I know).
Ricardo2020 wrote:I really enjoy the assets in the repo which you have made. The sport bra is a masterpiece. Even at a close up angle, it looks like real cloth. It has thickness and does not look like paper or plastic. When the model poses with this on, it moves like the real thing. I especially like the branding on the back straps with the little duck.
Well I was not allowed to use the real brand. This bra exists. Same with french lingerie which is not French at all and made by a company from the UK, the jeans is also a real typical piece of cloth made by a guy from Franconia named Löb Strauss and which became a symbol of American fashion after he got rid of the Umlaut and named himself Levi
Even the name "Kamo" (duck in Japanese) of the octagon softboxes above is of course used to avoid the name of the real vendor, same with the big camera I made or the Canadian triathlon bike. At least the Harley Davidson I did not change to a duck.
Ricardo2020 wrote:I am currently working on some color variations for the sport bra. So far I have about a dozen shades, but they are not ready for prime time. However, as I add images to the gallery here, you might see some of those new colors where the models are wearing this item.
What might be possible for this bra will not work for all lingerie and or clothes. It is possible to use a different human also in makeclothes. So if I would do sth for "plus-size models" I would first try to create a human with at least bigger sizes than the standard one. Otherwise you have to reverse-engineer clothes with e.g. patterns. Bigger people need more cloth. No matter if male or female. That's normal in real world. Otherwise the sweet daisy in front of the bra converts to a sunflower

(what is more dangerous are the intersections between skin and cloth)
Ricardo2020 wrote:You are very good at making hair and the repo needs more styles. Many of the hairdo's in the repo simply do not look very good up close. But there are a few styles which are stellar. This is one area in MakeHuman that could use more love from those who know how to make hair that works.
As I mentioned. We cannot compared stand-hair with polygon hair. I can use all the mechanism of hair dynamics. Polygon usually stays glued to the character even when upside down. There are some techniques now which are in between (like groom hair or sth. like that). The purpose is totally different. Polygon hair can also be really well made. But I am not able to do that. So these hair styles had been Elvs or the ones predefined from old MH version.
Ricardo2020 wrote:Again, much gratitude for all this wonderful work. I look forward to seeing what you do next!
the "movie" is ready. Atm I am hesitating to upload it. Officially we might get into trouble because YouTube goes Facebook .... but I will find a way.
Next will be sth totally different. Historic. For old guys ... like us

I hope the grumblers from Tennessee ( a landscape similar to ours, but less people) understand the humor of a north German grown up with the British army in neighborhood and now converted to a Bavarian (Fraconian) guy ... and no we do not wear lederhosen over here ... well at least I don't wear them.
