Moderator: joepal
pistacja wrote:Are the ones with the closed eyes ment to have closed eyes?
'Skeptical' is great, pure mr. Spok.
I need to ask if these will be exportable?
Morphs (blend keys) are (one of) the best way to animate facial expresions and even lip-sync for a game (or some other realtime 3d)... but can I export 20-30 models to use as morph targets (or whatever the name is)? Ain't that agains the license?
brkurt wrote:Excellent work. I'm assuming that the term 'special' means you are applying Ekman's Facial Action Coding System, the international standard for
facial expressions. Check out http://www.paulekman.com for further details.![]()
brkurt wrote:Outstanding! A quantitative comparison of the facial expression system you propose to Ekman's FACS, with a focus on micro-expressions,
is a worthy Ph. D. thesis. I don't need a Ph. D. at this (late) stage in my career, but I'm going to do the research anyway.![]()
Many thanks for the boost.
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