WIP Game Character

Images of characters done with MakeHuman

Moderator: joepal

Re: WIP Game Character

Postby rohezal » Thu Jan 19, 2012 11:16 pm

may I ask if can use your models for a mod I made? There are export plugins for 3ds max 8, 10 and blender. Its called the Project x and its based on the K2 engine (Heroes of Newerth, Savage 2). Its a roleplaying game (around 1 hour playtime, a tricky bonus level with 1 hour playtime). Its done and its working but I would love to add a few custom models for important npcs.

www.projectx.playsavage2.com
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Re: WIP Game Character

Postby pistacja » Sat Jan 21, 2012 11:00 am

I can send you the file that I have, it would be up to You to get them working with your game engine, I just don't have the time to do anything more.
This post was made thanks to Me, Myself and I.
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Re: WIP Game Character

Postby rohezal » Sun Jan 22, 2012 11:35 pm

This would be fine :). Thank you very much. Could you send it in different formats (mkhuman format, blender export, open Collada export) and include the textures?
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Re: WIP Game Character

Postby Shaba1 » Mon Jan 23, 2012 3:30 am

How many polys was the female model. I think her hips should be wider in order to fit better into the belts but that is just my opinion.
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Re: WIP Game Character

Postby pistacja » Fri Jul 06, 2012 6:59 pm

Well... everything gone wrong, but I'm still alive and trying to make the best of a new project.

Image
This post was made thanks to Me, Myself and I.
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Re: WIP Game Character

Postby Manuel » Fri Jul 06, 2012 9:47 pm

Very good.
But hairs can be better.
Manuel
 

Re: WIP Game Character

Postby gaaranet » Wed Nov 14, 2012 10:16 am

hi!!!! pistacja ahm i like the characters with a good swords
ahm do have any or other... pictures that can post?? just like with your post

thanks ^_^
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Re: WIP Game Character

Postby pistacja » Sun Jan 13, 2013 1:51 pm

This is what I'm currently working on:
Image
It's rendered in the game engine, that's how it's gonna look (+/- bloom and other post-process filters)
This post was made thanks to Me, Myself and I.
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