I've animated it for a basic martial arts defense, the windmill. The principle is simple: you assume your opponent knows how to fight, and so you have to block (in the first case) a right straight and a left hook. Your right arm sweeps away the straight, your left funny bone stops the hook aimed at your face.

Here is the OpenGL video:
http://www.youtube.com/watch?v=GsS50MIF4Xg
And here is the model. If you want to the turntable to work in Blender 2.6x, you will need to Parent | Follow Path again.
http://www.geekopolis.ca/blender/windMillDefense1_249b.blend