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PBR material for MakeHuman

PostPosted: Sat Feb 02, 2019 11:26 pm
by mr_tawan
I'd like ask if there's a plan for implementing PBR material support for MakeHuman? Just think that it's already supported by many software (including game engine), so it would be nice if MakeHuman could support PBR as well.

Re: PBR material for MakeHuman

PostPosted: Sun Feb 03, 2019 2:22 am
by RobBaer
There has been a little consideration and discussion of this, but it hasn't gotten anywhere close to realistic consideration yet.

Re: PBR material for MakeHuman

PostPosted: Wed Feb 06, 2019 9:10 am
by joepal
Implementing PBR inside makehuman simply isn't going to happen. We use a simple phong model for shading, and implementing much more than that is overkill.

For exports, it's a limitation of what the export format support. For game engines we're only able to implement those materials which are describable in FBX and DAE. For blender we basically rely on principled BSDF already which is in some sense PBR as it is.