badwolf wrote:given the intent of the MHX2 plugin was/is to allow for output to "not Blender" programs what would be needed to build that workflow??
I did not mean to hijack the thread, but the answer for .mhx2 part is simply a 3DSMax, Maya, UE4 or whatever importer. The detail would take study and resource commitment. This is why having regular MH contributors with skin in the game is an important currency to even contemplate such things.
As to Anime, this question made me look for the first time at what Oscalon did. He chose to implement the character as a target, not a topology. It is still available for download [maybe we should invite him to add it to community assets], and installation is as easy as unzipping and sticking in the right folder. As it relates to the original question, one might wonder whether other targets, poses, topologies, or even clothes can be used with it?
The answer is yes to some of all those things. Some of the poses are not terrible but might need their weighting tweaked for the anime figure. Some clothes work OK, but many are weird in the sleeves as you might expect.
There is test anime hair in community assets (see 2nd image below) that suggests it would be quite possible to make more. I found many of the built-in and community-contributed hairs have surprisingly interesting results. Consider how different the Atlantean hair (thanks Zinc Chamelelon) looks as anime:

- AtlanteanHairAnime
Many of the sliders have some sort of effect. They all have some impact on the Oscalon anime figure and can change the characteristics. At this point you are able to have some fun, but won't be anywhere near production quality. I show the aging slider with each of the built in topologies and some of our high quality community assets lingerie (thanks Punkduck).
So impheris, there is lots that can be done to make more from what is already started, but things exist at the whim of the community. We welcome any contributions you might make, and in turn feel free to inspire the creativity of you fellow community artists.