Recruiting for Makehumans Future!

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Re: Recruiting for Makehumans Future!

Postby punkduck » Sat Aug 16, 2025 2:10 pm

Okay, I am back from Canada, where I worked for a while with Elv. Of course, I detected lots of problems, since I had no Linux there and at home I rarely work with Windows when I develop something.

Sometimes Windows is odd. E.g. the 3d Viewer accepts extra textures via URI names in glTF, as long as they do not contain an "_" in the filename... and yes, the idiots who invented this viewer wanted to show us the wonderful world having never problems on a windows box. No error message anywhere, not even in a log file. Simply the bee is displayed. Yes that helps ... thank you, MS.

I will add the possibility to binary attach the textures and hope that will work. In the end I was able to at least show the character in that viewer, of course not the animation. But since the viewer does not really cope with multi-transparent meshes, it is more or less nice to have, if that works. Blender was okay with it, Unreal looked okay. But I will change a few things still, so that the Khronos evaluator will be happier (there is sth incorrect with the bone order, I guess, but in Blender it works fine).

Other things: I added a double click for the button to directly add clothes and some other smaller changes. Atm I also added a new branch for MakeTarget in github. Because we now have the possibility to work with different meshes. Mostly it works identical, but of course not always. Btw. Why should a character always be symmetric? So I changed that today in MakeTarget. The MakeClothes version I did not yet change, but it will be changed as well. Both versions will work with MakeHuman V1 and V2, so no worries.

Elv created a robot as a mascot and demo character. Meanwhile we can use targets and assets (clothes) on that guy. A skeleton will be added soon. Also some animations etc.
targets.png
targets on our bot


Here are some clothes, so a jet-pack, there will be more. This bot comes with the standard version, so it is "included" when you load it from github.

assets_added.png
Clothes ...


Btw.: it might be more reasonable to switch off some buttons... like tongue, eyelashes, which that bot will definitely not have.

Some remarks: Background rendering I rewrote but it only shows some effects on Linux. There is still a lot to do. But we should start with tests from our members soon. I only will find the problems, which I expect. A typical problem of programmers.

Greetings
punkduck
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Re: Recruiting for Makehumans Future!

Postby Elvaerwyn » Sat Aug 16, 2025 10:04 pm

Greetings,

Looks great, and glad you followed advice for double clicking as that is a big part of how my workflow works, and many others as well ;)

Btw did I forget to give you the file with the other attachments?

Elv
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