Eleven parametric creatures along with their respective reference models or images.
punkduck wrote:
- Tweak animations. Especially when e.g. hands intersect with body it was mostly annoying in game engines.
And I tried the "arms behind head pose".
Traceback (most recent call last):
File "/home/ras/makehuman-pyside6-main/makehuman.py", line 135, in <module>
main()
~~~~^^
File "/home/ras/makehuman-pyside6-main/makehuman.py", line 123, in main
mainwin = MHMainWindow(glob)
File "/home/ras/makehuman-pyside6-main/gui/mainwindow.py", line 240, in __init__
self.glob.randomValues = RandomValues(self.glob)
~~~~~~~~~~~~^^^^^^^^^^^
File "/home/ras/makehuman-pyside6-main/gui/randomwindow.py", line 30, in __init__
self.tr = TargetRandomizer(glob)
~~~~~~~~~~~~~~~~^^^^^^
File "/home/ras/makehuman-pyside6-main/core/randomizer.py", line 55, in __init__
bi = bc.baseInfo
^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'baseInfo'
54| bc = self.glob.baseClass
55|
56| if bc:
57| bi = bc.baseInfo
58| grps = []
59| #
60| # get infos from base.json, section "random"
61| if "random" in bi:
62| m= bi["random"]
63| for name, key in m.items():
64| if name == "nonsym":
65| self.setNonSymGroups(key)
66| elif name == "gender":
67| self.gendName = key
68| elif name == "ideal":
69| self.idealName = key
70| elif name == "groups":
71| for sname, preselect in key.items():
72| self.possibleGroups[sname] = preselect
73| if preselect:
74| grps.append(sname)
75| elif name == "rules":
76| for rname, rule in key.items():
77| self.rules[rname] = rule
78|
79| self.setGroups(grps)
punkduck wrote:It was an idea to help these people in future who neither want to use an extra program like Blender nor do want to play with the character in a game (engine).
RAS_MH wrote:Hi, I found a problem with running makehuman-pyside6.
When I run it, it gives this error:
...
But it's more like dealing with the consequences rather than solving the problem.
It looks like makehuman should load some config on startup, but there is no exception handling for the case when there is no config.
I don't have a lot of insight into the architecture of the project yet, so I won't say for sure.
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