I'm always one for explanations. There are people who let their art speak for itself. I'm not one of them. I don't render "just" an image, my images (and written work, mostly translations/adaptations of Germanic/Norse saga's) always carry a story and an explanation. Probably why I don't usually like "story-less" art such as, let's say, Van Gogh's sunflowers, it may be beautiful and very well-made, but there's just so much more emotion and soul to an artwork with a story behind it. If I just want to see beauty I'll take a walk in the heathlands and forests around townbrkurt wrote:Thanks for the long explanation!
I like the idea that the monthy contest is more a swap-fest of ideas, than a competition with rigid winner and losers.
Every time I've submitted an entry, I've either tried a new technique, or integrated techniques in ways I've never done before.
Interesting read, although I don't readily agree with many of his conclusions. Anyway, the Migration Period is my favourite era in history, with so many old empires falling, so many new empires being created. The Germanic culture blooming to its ultimate height before vanishing under the same influences that made it flourish. It's the age of heroes and sagas, of honour and betrayal, of death and destruction; it's the birth of a new EuropeThomasL wrote:The archdruid discussed Odoacer and Theoderic here: http://thearchdruidreport.blogspot.se/2014/09/dark-age-america-cauldron-of-nations.html
Thanks I was very lucky to quickly stumble upon the settings I used for the main character. I've attached an image of the node setup, which as you can see is ridiculously simple. The skin shader colours are the default ones, all I did was make the Global SSS Radius Multiplier slightly smaller, as I generally scale my models to 1/10, and tweak the HSV of the skin texture. The SSSDepth vertex colourmap is mostly black, so this would set the SSS Overall Weight setting to near 0 for most places.Aranuvir wrote:Hi Aethelraed,
your august contest entry is really awesome. Especially the shading of the main character is impressive. Would you mind to provide some further information about your node setup? I did some tests with the skinshader you mentioned above, but I wasn't very satisfied with the result.
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