More detailed male model texture

Works in progress and technical screen shots.

Moderator: joepal

Re: More detailed male model texture

Postby o4saken » Wed Nov 11, 2015 1:09 pm

joepal wrote:I linked the post on the facebook page too, but I don't understand the comments. :-)

https://www.facebook.com/makehuman/phot ... =3&theater

Thats quite funny, that is a rather strange looking picture, my only purpose of it was to see the marks on the skin closeup
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Re: More detailed male model texture

Postby joepal » Wed Nov 11, 2015 2:05 pm

Yeah, sorry. If you make a comment on FB, maybe you could link a better image.
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Re: More detailed male model texture

Postby joepal » Wed Nov 11, 2015 5:46 pm

Cycles, 2000 passes. Mesh light up left, sun light up right. Both white. Bodies are rendered with three iterations of subdivision.

Ignore the very strange terminators. I don't know what the hell I did wrong. Maybe someone could take a look at the nodes setup and suggest what's wrong with the glossy component.

nodes.png
Node setup. Something is wrong with the glossiness, causing strange terminators.


vanilla.png
Vanilla char (all sliders except gender in default pos)


thinmuscular.png
Weight slider low, muscle slider high


fatmuscular.png
Weight slider high, muscle slider high


fat.png
Weight slider high, muscle slider low
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Re: More detailed male model texture

Postby joepal » Wed Nov 11, 2015 6:23 pm

And I've increased the max upload size to 30mb now. I think.
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Re: More detailed male model texture

Postby joepal » Wed Nov 11, 2015 6:41 pm

360 degree study. Cycles, 50 passes, one level of subdivison. Same node setup as above (shadow terminator in glossy component very visible... curses...).

I kept this around, so once there are new versions of the textures, I'll just replace the old ones and recalculate. It takes about half an hour to render.

rotate.avi
360 degree rotation of sample chars
(5.29 MiB) Downloaded 489 times


EDIT: And oh, it's now also allowed to attach .avi files to posts...
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Re: More detailed male model texture

Postby o4saken » Thu Nov 12, 2015 5:31 am

joepal wrote:Cycles, 2000 passes. Mesh light up left, sun light up right. Both white. Bodies are rendered with three iterations of subdivision.


Were these the older texture, not the updated one?
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Re: More detailed male model texture

Postby o4saken » Thu Nov 12, 2015 7:17 am

Ok so i did some work on the texture last night, rendered it out this morning... the front is looking good.. the back, there is one seam that is still too dark.. i will fix that, and then the back also needs lots of smaller detail texturing, again will work on that tonight.

Attached its the render results using the newest texture ( i will post it once i have fixed the one back panel) and also the node setup that i am using for blender (i use the simple one then add the SSS nodes after), the light in the renders is two suns (to really light up the texture) not something i normally do - and one purple mesh light to fill in the shadows.
Attachments
subsurfacescatter node.PNG
simplenode.PNG
frontclose.png
backclose.png
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Re: More detailed male model texture

Postby joepal » Thu Nov 12, 2015 8:38 am

o4saken wrote:Were these the older texture, not the updated one?


I thought I had picked the latest one?

Never mind, I'll re-render once you post a new version.
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Re: More detailed male model texture

Postby o4saken » Thu Nov 12, 2015 8:49 am

joepal wrote:
o4saken wrote:Were these the older texture, not the updated one?


I thought I had picked the latest one?

Never mind, I'll re-render once you post a new version.


Oh wait its because you used the normal map that had the marks on the hip, thus you still got the bumps there.
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Re: More detailed male model texture

Postby Aranuvir » Thu Nov 12, 2015 6:16 pm

Great work, o4saken!

Are you planing to refine other textures (Asian/African/Female), too?
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