Anime style custom target

Works in progress and technical screen shots.

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Anime style custom target

Postby Oscalon » Wed Jul 29, 2015 3:52 pm

Early stages on this, but so far its actually working quite well. There are too many loops in the face, so I may have to make this a proxy instead, but I haven't figured out how to do that yet.

MH-Anime-Custom-Target-preview--1.png
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Re: Anime style custom target

Postby brkurt » Wed Jul 29, 2015 6:52 pm

Oscalon wrote:Early stages on this, but so far its actually working quite well. There are too many loops in the face, so I may have to make this a proxy instead, but I haven't figured out how to do that yet.

MH-Anime-Custom-Target-preview--1.png


You could take a look at the Sintel model, which has been released to the open-source community. :)
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Re: Anime style custom target

Postby joepal » Wed Jul 29, 2015 7:39 pm

Did you manage so solve the maketarget troubles you reported earlier with it?
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Re: Anime style custom target

Postby Oscalon » Wed Jul 29, 2015 11:28 pm

brkurt wrote:
Oscalon wrote:Early stages on this, but so far its actually working quite well. There are too many loops in the face, so I may have to make this a proxy instead, but I haven't figured out how to do that yet.

MH-Anime-Custom-Target-preview--1.png


You could take a look at the Sintel model, which has been released to the open-source community. :)


I have, but Sintel is in more of a western style. She has very good facial topology though.

joepal wrote:Did you manage so solve the maketarget troubles you reported earlier with it?


Yep! Subtracting the base female caucasian mesh was the secret. Now I just need to figure out how proxy meshes work. Are there any actual docs on that?
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Re: Anime style custom target

Postby joepal » Thu Jul 30, 2015 8:12 am

Oscalon wrote:Yep! Subtracting the base female caucasian mesh was the secret. Now I just need to figure out how proxy meshes work. Are there any actual docs on that?


Not that I've seen. Been wondering that myself in the event a proxy repo should be opened for user contribs. Don't really want to do that before I can figure out how to make a proxy myself to test with. :-)
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Re: Anime style custom target

Postby joepal » Thu Jul 30, 2015 9:53 am

Actually, it wasn't that complicated. Basically, proxies are just clothes with a different file extension.

proxy1.png
Basic mesh in blender, roughly aligned with base mesh loaded from MakeClothes


proxy2.png
Mesh saved as clothes, renamed from .mhclo to .proxy and moved to proxymeshes directory


I'll write up a step-by-step on the wiki.
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Re: Anime style custom target

Postby joepal » Thu Jul 30, 2015 10:08 am

Finished project with detailed skin texture painting. :-)

(sorry for hijacking the thread)

proxy3.png
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Re: Anime style custom target

Postby R45k0ln1k0w » Thu Jul 30, 2015 10:19 am

Very nice. I have been thinking about doing something like that myself. How does the MakeCloth plugin actually work? It seems that it could also be used as some Kind of autorigging tool. This would be quite interesting since makehuman also contains a ue4 rig.
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Re: Anime style custom target

Postby joepal » Thu Jul 30, 2015 11:12 am

R45k0ln1k0w wrote:Very nice. I have been thinking about doing something like that myself. How does the MakeCloth plugin actually work? It seems that it could also be used as some Kind of autorigging tool. This would be quite interesting since makehuman also contains a ue4 rig.


I did a quick test with my extreme low poly proxy, and the rig I tested worked straight out of the box after an export from MakeHuman. I didn't have to do anything specific.

Ok, with 168 faces, there's not a whole lot to do about weight painting, but still. :-)

The MakeClothes plugin basically just loads the base mesh and then matches a second mesh vertex by vertex in order to figure out which vertex in the clothing is nearest to which vertex in the base mesh. Then it writes a mapping file (.mhclo) so that the clothes deform along the body. Same principle with the proxy.

For MakeClothes, I recommend the VScorpianC tutorial for a thorough introduction. See http://www.makehumancommunity.org/wiki/ ... nder_tools. The documentation is a bit non-existing on MakeHuman's side since the doc system got exiled from the official homepage (it's still in the process of being ported to the wiki).
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Re: Anime style custom target

Postby Oscalon » Thu Jul 30, 2015 3:44 pm

That's great, and a totally welcome thread hijack :) I'll give it a try.
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