o4saken wrote:Very nice, the Ivy came out really nice actually, i especially like how the vines look. Well done. The ones where she is in the garden are especially cute.
Oh and you are welcome once again to upload my assets, in this case the flower sword to the user contrib section. Thanks again.
The vines are, believe it or not, the generated parts of the ivy generator. I transformed that to a mesh with a simple rectangular tube, the real form is create by subdivision surface algorithm. Moving all the vertices of the vines to a section in the UV-Map where no leaf is supplied and some other pattern was created was a rather painful thing ...
However today I only uploaded the "civilian version" of my assets (no ivy, no sword, no cosplay special materials yet) to the contrib section. It took me some hours to generate the example pictures etc. so the rest will hopefully follow tomorrow.
For your mechanic arm and hand it is the right way not to use too much rigids, it will e.g. create weird effects especially in the underarm section, because the bone of the default skeleton is split into two parts. Creating one rigid group for each bone of a finger and non-rigids for the spaces inbetween is a bit hard ... but when the mechanic hand enwraps the normal finger it should work and look quite realistic, because also the skin is not totally distorted when you pose your character.
A proxy (the Makehuman one
