In anticipation of a skin repo: Working on an instructional skin with annotations, for demonstrating where seams are and where they tie together.
Full skin image so far:
Moderator: joepal
joepal wrote:Looking at last post in this thread http://www.elysiun.com/forum/showthread ... ge-texture it looks as if it might be possible to do texture paint in blender without having to export from gimp first. Seems a bit cumbersome though.
Pity blender doesn't support xcf.
brkurt wrote:I would suggest doing the texture painting with a vector graphics application, rather than a raster graphics one like GIMP. Any changes to the UVMap or even the mesh can be handled more simply, as the vectors are infinitely correctable.
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