iTaSC IK Solver & Shoulder: Bug or side effect?

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

Moderator: joepal

iTaSC IK Solver & Shoulder: Bug or side effect?

Postby Rhynedahll » Sat Oct 19, 2013 10:01 pm

While it seems that this is unintended, when using the iTaSC IK solver rather than the default Standard solver, the deltoid bone follows the arm IK.

From rest pose to approximately 85 degrees (almost horizontal) this works fairly well.

Above this point the deltoid bone begins to lag and stretch, so that the mesh of the shoulder is wrenched out of shape. Even if all bones are returned to rest position (approximately) the mesh does not return to its original shape.

Should I take this to mean that MHX does not support the iTaSC solver?
Orphan, an epic fantasy by H. Jonas Rhynedahll
The Key to Magic: Book One
Available on Kindle at Amazon: The Key to Magic
Rhynedahll
 
Posts: 195
Joined: Sat Nov 28, 2009 1:23 pm

Re: iTaSC IK Solver & Shoulder: Bug or side effect?

Postby ThomasL » Tue Oct 22, 2013 3:14 am

I haven't tried the iTaSc solver for years. I recall that I had some problems with it around 2010, and then I forgot about it. So I don't really know.

Another thing that may have caused the shoulder to behave strangely are rotation limits. Limit Rotation constraints may cause bones to jump suddenly. In the current rig, all Limit Rotation constraints are disabled, but rotation locks are still effective.
ThomasL
 
Posts: 1139
Joined: Tue Sep 15, 2009 2:46 am


Return to MHX2 and other plugins developed outside MakeHuman

Who is online

Users browsing this forum: No registered users and 1 guest

cron