alpha 8 export problems

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alpha 8 export problems

Postby Terry Morgan » Tue Jul 23, 2013 10:46 pm

I just tried out the pure python alpha 8 makehuman. The only thing I could get into blender 2.65a was an .obj file
for the mesh and a bvh file for the skeleton, which I attached by shift_select and Ctrl-P. Now I want to try importing
a bvh, but using the mxh mocap tools there's no bvh rig.
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Re: alpha 8 export problems

Postby Terry Morgan » Wed Jul 24, 2013 3:07 pm

I can import Autodesk Pinocchio fbx with this importer

http://blenderfbx.render.jp/install

But I'm getting a 'did not recognize target armature' after I made this .trg file


Name: Fbx

Bones:
Fbx01 Root
Fbx01_pelvis Pelvis
Fbx01_spine1 Spine1
Fbx01_spine2 Spine2
Fbx01_spine3 Spine3
Fbx01_neck Neck
Fbx01_head Head
Fbx01_hips Hips

Fbx01_l_clavicle Clavicle_L
Fbx01_l_upperarm UpArm_L
Fbx01_l_forearm LoArm_L
Fbx01_l_hand Hand_L

Fbx01_r_clavicle Clavicle_R
Fbx01_r_upperarm UpArm_R
Fbx01_r_forearm LoArm_R
Fbx01_r_hand Hand_R

Fbx01_l_thigh Hip_L
Fbx01_l_thigh UpLeg_L
Fbx01_l_calf LoLeg_L
Fbx01_l_foot Foot_L
Fbx01_l_toe0 Toe_L

Fbx01_r_thigh Hip_R
Fbx01_r_thigh UpLeg_R
Fbx01_r_calf LoLeg_R
Fbx01_l_foot Foot_R
Fbx01_r_toe0 Toe_R

IkBones:

blend file

https://dl.dropboxusercontent.com/u/102638093/rudy.zip
1.1 mb
Attachments
did_not_recognize.jpg
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Re: alpha 8 export problems

Postby Terry Morgan » Wed Jul 24, 2013 3:55 pm

note the .trg file in the rudy.zip has the toes wrong, use the one above
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Re: alpha 8 export problems

Postby duststorm » Wed Jul 24, 2013 4:17 pm

I think you'll have to wait until Thomas gets back. He is the only one that knows the blender mocap script well enough.
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Re: alpha 8 export problems

Postby Terry Morgan » Sun Jul 28, 2013 5:06 pm

I exported a game rig from alpha 7, noticed all the bones had roll of 0, so I made my humanoid guy the same
and now he runs just like the ascottk game rig guy. I tried this in motion builder, it looks the same. Except
motion builder crashes when I press 'play'.
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Re: alpha 8 export problems

Postby Terry Morgan » Sun Jul 28, 2013 5:10 pm

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Re: alpha 8 export problems

Postby duststorm » Mon Jul 29, 2013 3:40 pm

Could it be that the mocap script is not accounting for bone roll angles?
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Re: alpha 8 export problems

Postby Terry Morgan » Mon Jul 29, 2013 6:13 pm

I'm clueless about these .scr and .trg files, I found some O.K. bvh loops on my HD, made a
.src file, the bvh imports

something about 'misses=1'

# avatar
# bone MHX bone twist

Name: avatar

Armature:
abdomen Root 0
chest Spine1 0
neck Neck 0
head Head 0
figurehair Head 0

lcollar Clavicle_L 0
lshldr UpArm_L 0
lforearm LoArm_L 0
lhand Hand_L 0
lfingers None 0
lthumb None 0

rcollar Clavicle_R 0
rshldr UpArm_R 0
rforearm LoArm_R 0
rhand Hand_R 0




lthigh UpLeg_L
lshin LoLeg_L
lfoot Foot_L


rthigh UpLeg_R
rshin LoLeg_R
rfoot Foot_R
Attachments
avatar_crouchwalk.zip
(4.77 KiB) Downloaded 582 times
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