New Render Engine in Blender (Cycles)

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

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New Render Engine in Blender (Cycles)

Postby noenmaster » Wed Nov 30, 2011 12:05 pm

The new blender engine is under heavy development alpha Channel is not working it use Nodes to manage textures and colors
i manage to make it work but i have to create a new Hair texture for Alpha Channel and change the texture_ref file for Alpha use but i need more work on the texture_ref
i attach the files as an example
And the example that i follow for Hair

I notice the order in Mix Shader must be like the example because i think the Alpha control picture is related with the Transparent BSDF Color (white) as is in the example

So we have to connect the one Image Texture with the FAC and the Shader's with the Transparent BSDF and Diffuse BSDF if
I Change the order of the Shaders i change the Alpha Value like the example

Blender 2.60.5 r42001
Make Human 1.0 AL6 N.B.
Attachments
Screenshot.png
Example With Alpha Chanel
Sample.png
This is an example how this looks in node editor
long_textureAlpha.png
Hair Alpha Texture looks good
texture_ref.png
Body Alpha Texture need more work
noenmaster
 
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