Where are hidden the weight matrices in a mhx2 file?

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

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Re: Where are hidden the weight matrices in a mhx2 file?

Postby woodcat » Fri Jun 11, 2021 9:15 am

jeanmilost wrote:So I released a compiled version of the source code

Thank you so much!!

But be aware that Godot uses instead the Filmbox (.fbx) format for its assets.

Godot moves on to support glTF.

I get too many different assets. I want to standardize them using Blender and only then import them into the engine to avoid a lot of problems.

Unfortunately the program gives an error on startup :(

Signature of the problem:
Code: Select all
Сигнатура проблемы:
  Имя события проблемы:   APPCRASH
  Имя приложения:   MHX2.exe
  Версия приложения:   0.0.0.0
  Отметка времени приложения:   60c2bfeb
  Имя модуля с ошибкой:   ucrtbase.DLL
  Версия модуля с ошибкой:   10.0.10586.9
  Отметка времени модуля с ошибкой:   5642c48d
  Код исключения:   40000015
  Смещение исключения:   000000000006990f
  Версия ОС:   6.1.7601.2.1.0.256.1
  Код языка:   1049
  Дополнительные сведения 1:   e74c
  Дополнительные сведения 2:   e74c75457ceddf051f13497663dd4ea8
  Дополнительные сведения 3:   e6c1
  Дополнительные сведения 4:   e6c1cb10d495313392642bfd7ef2e100


Could this problem be because I have Win 7?
Curiosity killed the cat, but satisfaction brought it back.
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