Congratulations Thomas

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

Moderator: joepal

Congratulations Thomas

Postby VSA » Thu Oct 06, 2011 9:58 pm

I had a chance to use the new MHX importer and try out the new joint deformations. While they may not be perfect - yet, they are a major improvement and probably within reach of perfection. I was quite impressed with the improvements. I know how much time it takes to get joints to deform correctly with vertex weighting and you have done an outstanding job on the MHX import refinement. I just thought you might like to know that the improvements are very much appreciated. Congratulations on doing a great job and thanks for all your time in this project!!

Rob J.
VSA
 
Posts: 11
Joined: Fri Feb 25, 2011 2:13 am

Return to MHX2 and other plugins developed outside MakeHuman

Who is online

Users browsing this forum: No registered users and 2 guests