problem in mhx import

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problem in mhx import

Postby john6453 » Sun May 29, 2016 6:42 am

Hello all i finaly managed to install blender 2.7 in my xp computer but when im trying to import a mhx file i get this error.do i have to change something in addons files?thanks a lot!
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Re: problem in mhx import

Postby joepal » Sun May 29, 2016 7:23 am

First before doing anythinge else, read this: http://www.makehumancommunity.org/wiki/ ... d_later%3F

Using the old MHX will cause problems. It is surprising when/if it works, not that it has problems.

This said: this looks like a unicode problem. Did you save the file with a non-ascii character in the name? For modern operating systems it should work, but that XP has unicode problems is not surprising. This would include if any linked asset (texture etc) has non-ascii characters in their names.

If this is the case you could try renaming the files so that they only have the characters a - z in the name.
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Re: problem in mhx import

Postby john6453 » Sun May 29, 2016 10:04 pm

thank you joepal for your reply!i did not understan very well what i have to do..do i have to open some files and save them as unicode?i made my first animation only a few seconds with a bvh file was looking goo but all the next times i tried was a mess.the figure stays still and the skeleton walks alone..at the ceiling :) i dont know how to resolve this i post a picture of that
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Re: problem in mhx import

Postby loki1950 » Mon May 30, 2016 3:27 am

That looks like the re-targeting and scaling of the skeleton failed there should have been a error message from makewalk what settings did you use on the import panel of mhx2 as makewalk does not work with all of the skeletons.

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Re: problem in mhx import

Postby john6453 » Mon May 30, 2016 8:43 am

Hello loki.this happens when i import collada and.obj files..when i import any MHX i get a bunch of errors.when i click at first time 'import and retarget' nothing happens.only when i import a bvh file from ''import'' menu and then click 'import and retarget' the skeleton start to moving.the errors are in the picture.thanks a lot!
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Re: problem in mhx import

Postby loki1950 » Mon May 30, 2016 3:32 pm

Your file names are what is causing the issue that unicode thing that joe mentioned,might be productive to start over with all new file names do not reuse any.

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Re: problem in mhx import

Postby joepal » Mon May 30, 2016 6:31 pm

And again: looking from your screenshots it seems you are still using MHX 1. This will cause problems. Before debugging any further you should consider switching to MHX 2.
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Re: problem in mhx import

Postby john6453 » Mon May 30, 2016 7:06 pm

Thank you again if im correct i have to delete MHX addon and keep only MHX2?which files i have to rename those in blender addon file or somewhere else?will be gratefull if you can guide me what files i have to change .or you mean the names of exported files that are store in exports files?
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Re: problem in mhx import

Postby joepal » Mon May 30, 2016 7:24 pm

My guess is you won't need to rename any files if you use mhx2 instead of mhx1.

Note however that you will not be able to read a mhx1 file with mhx2. The whole chain presupposes that you use mhx2 both in makehuman for export and in blender for import.
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Re: problem in mhx import

Postby john6453 » Tue May 31, 2016 7:40 pm

still to figure out what is wrong..now import and retarget throw some errors too dosnt work.its a good idea to re-install blenfer and put makewalk back?
Last edited by john6453 on Tue May 31, 2016 9:41 pm, edited 1 time in total.
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