Fred Astair wrote:I don't know what is causing this distortion when I open the mouth so I'm not putting this question in the MHX2 section.
It happens every time I open the mouth whether I do it using the mouth bone or by using expressions or visemes.
I think I've tried switching on and off every option in MHX2 and in MH, but it always distorts like this.
I'm using Blender 2.76b and MHX2 ver. 27 and MH ver. r1968.
Does anybody know where the source of this issue lies?
It doesn't matter which MH approach created the problem, the solution is very easy in Blender.
Since I create my own custom rigs for MH meshes, I have to fix this kind of a problem all the time.
Go into Edit Mode with Vertex View, and make sure the Armature can be seen doing its work (the modifier needs all the buttons pressed).
Then go to an offending vertex, and display it's properties using the 'N' key command. This will bring up a small dialog box that will show you that most likely the vertex is associated with two bones, or none at all (less likely). For the upper palate, associate the vertex to the 'head' bone, and for the lower lips (that's what your screenshot looks like) associate the vertex with 'jaw'.