Aranuvir wrote:Hello Duststorm,
I know that the MHX-Exporter will no longer be developed in the MH-Project. And reading your explanation I can understand your reasons. However I think it's a pity. MH has its roots in Blender and having a native importer to Blender would be valuable. Trying out COLLADA didn't work well for me (at least at the moment) and I disapprove the proprietary FBX-Format, though it is widely-used.
Hi Aranuvir.
Don't worry, for two reasons.
1) As Thomas Larsson explains here, mhx2 is an mhx evolution:
http://www.makehuman.org/blog/mhx2_make ... mat_2.html We don't officially support it because it includes some old or experimental features that are not compatible with MH design, but Thomas (that is the creator of mhx) is very motivated to work on it.
2) In 2015 we will release a new Blender tool, according the MH design. The user will import his MH file in Blender, via collada of fbx (this means that we will be more focused to improve these standard formats and people will be motivate to give us valuable feedback about them) and then, using the new, small utility, it will be possible to add the helpers for animation, materials etc. This approach is better of the old mhx, because, for example, it will not longer suffer of version problems, it's more easy to maintain, it's not hardcoded, etc..
So as you see, we are going to improve the support for Blender and in meantime we want to improve the portability of MH characters to other software, via standard format.