I am creating a skirt and all is going well except a couple issues.
First is visible in the attachement below. The very bottom edge of the skirt is straight within blender but shows a visible sag within makehuman. i have used the skirt helper for the vertex association but that does nothing for the sag. this sag is also effecting my texture, giving it noticeable stretches where i don't want them. is there a way to limit this effect? did i miss a step? i realize stretching is not avoidable, but i cant see why it would sag.
second issue is when animating the rig. the legs are visibly passing through the skirt mesh. how can this be fixed. do i need to weightmap the skirt? I want to be able to use this mesh on any character without passing each character(rig) through blender to weight map them. So i am hoping the mesh preserves weight mapping (if that is the cure).
Thanks