Was pleasantly surprised how well the sample motions I tried worked, with 7. 8 has distinct pluses, but now the 3 sample motions all have the arms severely penetrating the legs. One of the advantages of 8 is that the rig is mecanim friendly, when imported into unity. Not sure if there is a relatively simple solution, or if I need to use 7, and legacy mode, in Unity, and check back later. I'd be happy to experiment with things further, if I had a better idea of a profitable direction to take, but ... I'm also impatient to return to my game coding in unity, and the time expended trying different things is becoming frustrating, with little to show for it. Seeing an 8 model with textures in unity looking so impressive is making it pretty hard to let go, without further efforts, and I'm hoping someone can steer me the right direction. If my only choice is to use rotations to hand tweak the motions, that's pretty discouraging, and would seem odd, given how well thing worked with 7 (non inter penetration wise). Thanks for any help, and of course thanks to the developers for the impressive piece of software.
Michael