Hey, suppose the bvh is not facing the direction you want it to, how can you rotate it then retarget it to your armature?
The blender bvh importer allows you to select your up and forward axis, is there a similar feature in MakeWalk? If not, how can it be added?
Thanks!
Edit: New Problem:
I don't really understand python but I was able to rotate the bvh by adding this line to def "readBvhFile(context, filepath, scn, scan)" in the load.py file:
flipMatrix = Matrix.Rotation(-math.pi/2, 3, "Y") * flipMatrix;
Now I can import the bvh with its new rotation but now it won't retarget. It has a mocap error that says it can't identify the source rig because Top of spine RightToeBase has 0 children.
Looking at the MakeWalk: Errors and Corrective Actions page on this site, it says something like this might happen if the armature is not facing -Y.
Is there a way to make it work even if its not facing -Y or Y? It still gives errors and can't retarget even if I do some manual rig ids.