About Version r5085 (io_import_scene_mhx.py, maketarget, and mh_utils copied to the resp. blender 2.66a scripts dirs)
When I follow this advice
http://makehuman.org/doc/node/corrective_shapekeys.html
I indeed can alter the shape of the leg for the "extreme"¹ pose but it seems stuck to that afterwards regardless of the bend, even if one manually creates keyframes for VisualLocRotScale parallel to the armature keyframes.
In addition, the current blender manual
http://wiki.blender.org/index.php/Doc:2 ... Shape_Keys
unfortunately has only empty pages for the related topics
Animating Shapes
Shape Keys
- Editing Shape Keys
- Animating Shape Keys
- Shape Keys Examples
¹For the record: "sitting on heels" is "extreme" only in terms of the max. rot angle of LoLeg, but not from a usage point of view - that's an everyday pose.