Secondlife Skeleton (26 bones)

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Re: Secondlife Skeleton (26 bones)

Postby LaNiHa » Wed Nov 11, 2015 1:18 pm

joepal wrote:I think the format has changed between 1.0.x and 1.1.x. So it's not as easy as just uploading them.


Is there some files I can transfer specifically from 1.02 stable to Nightly that will have the bones/skeletons for SecondLife show up? I've copied about every file I think ... 1.02 still works as it should but Nightly is not showing the bones as I said. Maybe the bones need to be included in an .ini file or a .py file in Nightly?
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Re: Secondlife Skeleton (26 bones)

Postby Déesse » Wed Nov 11, 2015 1:24 pm

Please look here: http://www.makehumancommunity.org/forum/viewtopic.php?f=14&t=12495

I'm not sure, but I think the rigs are now integrated in the latest Nightly Build again, if so, the thread can be closed.
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Re: Secondlife Skeleton (26 bones)

Postby joepal » Wed Nov 11, 2015 2:09 pm

Déesse wrote:Please look here: http://www.makehumancommunity.org/forum/viewtopic.php?f=14&t=12495

I'm not sure, but I think the rigs are now integrated in the latest Nightly Build again, if so, the thread can be closed.


They are? If you mean the asset inclusion bug I fixed, that was for expressions and poses, not for additional rigs.

We'll probablty end up having most rigs in the user repo anyway in the long run. I've presented some initial thoughts on what's needed for that repo on the dev mailing list today, as well as tried recruiting an artist who says he has too little to do, so maybe we'll start to see some movement in this area.
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http://www.palmius.com/joel
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Re: Secondlife Skeleton (26 bones)

Postby LaNiHa » Wed Nov 11, 2015 7:35 pm

I d/l the Nightly dated 11/11 ... the skeletons are in the rigs folder but they are not showing up when I go to pose/animate tab.
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Re: Secondlife Skeleton (26 bones)

Postby LaNiHa » Wed Nov 11, 2015 7:48 pm

Déesse wrote:Please look here: http://www.makehumancommunity.org/forum/viewtopic.php?f=14&t=12495

I'm not sure, but I think the rigs are now integrated in the latest Nightly Build again, if so, the thread can be closed.



The d/l link for rigs worked, thanks. I see OpenSim, which is the same as Secondlife pretty much. However, you did have two for Secondlife (I believe one was the standard female and one the standard male). If you can find time to add those that would be great. For now, I will try the OpenSim one.
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Re: Secondlife Skeleton (26 bones)

Postby LaNiHa » Thu Nov 12, 2015 2:27 am

I can't get this OpenSim skeleton to work in Blender. I can pick it, export with it, but I'm not able to do anything with the bones once in Blender. I hope you can load the SecondLife ones into the Nightly, I would much appreciate it!
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Re: Secondlife Skeleton (26 bones)

Postby Déesse » Thu Nov 12, 2015 7:04 pm

The Opensim-Skeleton is the same as the Secondlife-Skeleton. And there is no difference between the male and female skeleton. You need nothing else beside this rig. To get more information, visit for example the machinimatrix website: http://blog.machinimatrix.org/news/ or watch the videos by Gaia Clary. After the export to blender it will become more complicated, so try simple steps... :geek:
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Re: Secondlife Skeleton (26 bones)

Postby LaNiHa » Fri Nov 13, 2015 12:02 am

Déesse wrote:The Opensim-Skeleton is the same as the Secondlife-Skeleton. And there is no difference between the male and female skeleton. You need nothing else beside this rig. To get more information, visit for example the machinimatrix website: http://blog.machinimatrix.org/news/ or watch the videos by Gaia Clary. After the export to blender it will become more complicated, so try simple steps... :geek:


Ya basically you have to put the OS skel on another layer and work with Avastar (if you have it, which I do). So it doesn't work. The SL ones did work tho. I think the OS skel, although the *same* as SL have a different name or reference when it comes to being *in world* ... they are not the same grid so OS skel doesn't work in SL. Anyway, after much fussing I was able to get my MH av into SL but not with the OS bones. Thus the request to readd the SL bones to the Nightly. Thanks again for all replies.
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Re: Secondlife Skeleton (26 bones)

Postby ThomasL » Fri Nov 13, 2015 9:52 am

Since this section is about Unofficial plugins, I presume that you talk about MHX2. All skeletons from MH 1.0.2 can be created by the MHX2 importer. Select Override Exported Data, Add Rig and choose the appropriate Rig Type. One of the SL skeletons have been renamed Daz, because these bone names are used by many DAZ and Poser characters. But the 26-bone SL skeleton is probably the other, just named Second_life.
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Re: Secondlife Skeleton (26 bones)

Postby badwolf » Tue Nov 17, 2015 4:36 am

LaNiHa wrote:
Déesse wrote:The Opensim-Skeleton is the same as the Secondlife-Skeleton. And there is no difference between the male and female skeleton. You need nothing else beside this rig. To get more information, visit for example the machinimatrix website: http://blog.machinimatrix.org/news/ or watch the videos by Gaia Clary. After the export to blender it will become more complicated, so try simple steps... :geek:


Ya basically you have to put the OS skel on another layer and work with Avastar (if you have it, which I do). So it doesn't work. The SL ones did work tho. I think the OS skel, although the *same* as SL have a different name or reference when it comes to being *in world* ... they are not the same grid so OS skel doesn't work in SL. Anyway, after much fussing I was able to get my MH av into SL but not with the OS bones. Thus the request to readd the SL bones to the Nightly. Thanks again for all replies.



from what i have seen (okay using sim on a stick but..) after you setup your character then you

1 drop in the OS rig and set the t-pose
2 export to dae (set options as shown in https://gyazo.com/36b0dff81dab8edd1be8855df390dc95)
3 import into blender (optional make mesh edits as needed IN OBJECT MODE SELECT ALL BEFORE PROCEDING TO NEXT STEP
4 export as dae using the preset (options shown in https://gyazo.com/5f146d395fb86c8f7a73a3c3eabe4f1a)

and you will get https://dl.dropboxusercontent.com/u/539 ... stdoll.dae (note this is a HEAVY mesh)

not sure what avastar does but...
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