First, thank you for creating this application. As a software developer, I can appreciate the time that must be in this project.
I'm a complete newbie to 3D. I've managed to get to the point where I can take a model created in makehuman and import it into Blender. I can get my lighting and camera set the way I need it. Where I'm struggling is with posing. Specifically, I need to rotate the forearms of the default pose so that the hands are perpendicular to the ground instead of parallel. I've searched this forum, but I haven't found a specific answer to this problem, although this question is also posed here:
http://www.makehuman.org/forum/viewtopic.php?f=13&t=1898
I'm unfamiliar with some of the terms in that thread. I know that IK stands for inverse kinematics, but I really don't know what that means. I can select the object/bone (not sure what to call it) labeled LoArmIK_L, but when I rotate the forearm (using r y y) the hand doesn't move. That's just like the problem in the other thread. I can select other objects to make the hand move, but this causes very unrealistic twisting of the mesh. Can anyone point me to what I'm doing wrong? Thanks!