About tailor guide

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

Moderator: joepal

Re: About tailor guide

Postby joepal » Sun Oct 23, 2011 5:25 pm

So far, so good... Now I've actually managed to make a piece of cloth and have it show up and work through the whole chain in makehuman->mhx->blender:

Image

Enabling raytracing causes some interesting effects though:

Image

The transparent areas are masked and is where skin pokes through the clothes. Is this my fault or a property of the masking approach?
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: About tailor guide

Postby ThomasL » Mon Oct 24, 2011 3:23 pm

Does the bathsuit have a mask. MH expects a mask file called bathsuit_mask.png, although you can edit the name in the mhclo file.

Or perhaps it is a normals problem. Select all faces in edit mode and recalculate normals outside, then export the obj file again. The mhclo file is not affected by this.
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Re: About tailor guide

Postby Lemon » Tue Nov 08, 2011 9:30 pm

I keep trying to make shorts of those standard jeans. Everything seemed to go well, but finally there was a crash:

Code: Select all
File:"\make_clothes.py", line 2159, in execute
location: <unknown location>:-1


There was no "KeyError" comment. So I really need your hint.
I have to admit I'm a Blender noob, but I've already managed to get rid of some other errors (with vertex assingment and modifiers) and hope to get my .mhclo file someday :)
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Re: About tailor guide

Postby ThomasL » Thu Nov 10, 2011 6:32 am

Is there more output? That the crash happens at an unknown location is not very helpful.
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