problem with blender 2.6

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

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problem with blender 2.6

Postby mercrominaroja » Sun Nov 06, 2011 3:31 am

Hello all comunity. -Sorry my english its horrible :oops: -

I have a problem, Blender 2.6 dosn´t import a mhx files, but wavefront and another tipes yes ¬¬

But i want to use mhx, to use goob bones, etc...

I change configuration options with import make human mhx, but when i give to import nothing appears on the scene.


I hope understood my problem that i have this crappy english :lol:

TAHNKS ^^
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Re: problem with blender 2.6

Postby Rhynedahll » Sun Nov 06, 2011 4:13 pm

Which version of Makehuman are you using?

Most often, these problems are caused by a version mismatch.

If you want to import an .mhx file into Blender 2.60a, you should probably use a recent build of MH.

Otherwise, you will have to replace individual files so that everything is in synch.
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