How to import MHX Version 1.4

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

Moderator: joepal

How to import MHX Version 1.4

Postby mcc » Thu Sep 08, 2011 2:21 am

Hi,

how can I import characters of MHX version 1.4 into Blender 2.5.9.2 (current version) ?
Is there any trick to avoid defective armatures?

Thank you very much in advance fpr any help!

Best regards,
mcc
mcc
 
Posts: 96
Joined: Sat Apr 19, 2008 2:34 am

Re: How to import MHX Version 1.4

Postby ThomasL » Fri Sep 09, 2011 6:52 am

The best way is to load your model into MH and export it again. If you have not saved it, you have two options.
1) Uncheck the Enforce version option and hope for the best. I doubt this will work, though.
2) Find an old Blender with the 1.4 importer (perhaps 2.57), save the character, and open the blend file in the current Blender.
ThomasL
 
Posts: 1139
Joined: Tue Sep 15, 2009 2:46 am

Re: How to import MHX Version 1.4

Postby KingNemisis » Tue Oct 25, 2011 3:15 am

How do you disable the enforce version in blender, I can't seem to find it anywhere in the new blender 2.60 alpha?
KingNemisis
 
Posts: 1
Joined: Tue Oct 25, 2011 3:08 am

Re: How to import MHX Version 1.4

Postby ThomasL » Tue Oct 25, 2011 11:19 am

It is better to export the model again. The purpose of the version numbers is to keep the exported mhx files synced with the mhx importer. If version numbers are disabled the probability is high that the import will end with an error.
ThomasL
 
Posts: 1139
Joined: Tue Sep 15, 2009 2:46 am


Return to MHX2 and other plugins developed outside MakeHuman

Who is online

Users browsing this forum: No registered users and 3 guests