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ThomasL wrote:Let me first say that I understand your frustration. A major reason why mhx2 had to be an independent third-party plug-in is that I wanted to bring back lipsync as it was in alpha 6, and that was not possible to do within MH.
I am not sure why your character's face disappears when you try lipsync with mhx2, because it works for me now. However, keep in mind that the mhx2 download is not yet a release, but a snapshot into the development code, and there may have been some bug in the version you downloaded. Whatever it was, it should be fixed by now. The quality of the facial shapekeys could be better though. To use lipsync, you need to enable Face Shapes and either Face Drivers or Face Panel on import, and you need to add a rig different from the default Exported.
Eventually there will be a stable version of mhx2, of course. In fact, that should happen quite soon, because I am not really aware of any major bugs or omissions anymore.
There is also some documentation:http://thomasmakehuman.wordpress.com/mhx2-documentation/ .
ThomasL wrote:It is difficult to tell what has gone wrong, since MHX2 has been heavily developed recently. Remember that the project started less than two months ago, and even if some older code has been reused, things have been very much in a state of flux. This is changing now. A I just wrote, http://www.makehuman.org/blog/mhx2_stable_version_023.html, there is now a version of MHX2 which I consider to be feature complete and quite stable. It can be downloaded from https://www.dropbox.com/s/04na6ls7ue4ogtn/mhx2_stable_023.zip?dl=0.
Btw, from your pictures it looks like a scale issue. If you exported from MH using meters, and your version of the MHX2 importer did not rescale the shapekeys from the default decimeter units, things could look like that. Anyway, the stable version handles unit conversion of shapekeys correctly.
Shaba1 wrote:Thanks for all the hard work Thomas. I have 4 question about mhx2
#1 will it work with the low poly proxy meshes
#2 will it work with the game,simple and second life rigs
#3 if it does work with other things then the mhx rig can you get the facial animation bones with those rigs also?
#4 Will it work with your MakeWalk plug in with the game,simple and second life rigs.
NewArt2000 wrote:Even in a experimental version a release would prove you are trying to deliver.
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