Vertex Groups blender assignment from Makehuman mesh

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Vertex Groups blender assignment from Makehuman mesh

Postby user12345 » Wed Aug 27, 2014 6:15 pm

I have imported a mesh from Makehuman, and I started creating and assigning vertex groups using the "c" key and choosing the vertices. The problem is that many vertices are missed from the selection and not assigned to a vertex group. I don't know how to assign every single vertex to form `n` vertex_groups in a fast way without missing any vertices? Because missing vertices cause me a problem and also it took me hours doing this.
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Re: Vertex Groups blender assignment from Makehuman mesh

Postby Manuel » Wed Aug 27, 2014 6:46 pm

Perhaps you are in "solid" view when you select the vertices in edit mode? In that case the verts on the back side of the mesh will be not selected.
You must be in wireframe mode for a complete selection. Also be sure to unhide all pressing ALT-H before start the selection.
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Re: Vertex Groups blender assignment from Makehuman mesh

Postby user12345 » Thu Aug 28, 2014 3:19 am

What I want to acheive is to have 26 different vertex groups.

So I don't know how to do this in an accurate way, as I use the ctrl+b and ctrl+c to select vertices and create the 26 different vertex groups but first I don't know how to do this so that the right side is equal to the left side, for example right hand vertices equals the left hand ones so that they are symmetrical. The second problem is, when I export the vertices using the below script, I find that the some vertices are not assigned to any vertex group and others are assigned to more than one. I also want to link the mesh with the armature and give weight to the different vertex groups. So if anyone could please advise.
Last edited by user12345 on Tue Sep 16, 2014 4:25 am, edited 3 times in total.
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Re: Vertex Groups blender assignment from Makehuman mesh

Postby Manuel » Thu Aug 28, 2014 6:51 am

user12345 wrote:So I don't know how to do this in an accurate way, as I use the ctrl+b and ctrl+c to select vertices and create the 26 different vertex groups but first I don't know how to do this so that the right side is equal to the left side, for example right hand vertices equals the left hand ones so that they are symmetrical.


Unfortunately Blender don't provide a tool for symmetrical selection, as far as I know.
Anyway I guess you are trying to create these groups because you want to rig the mesh to a different skeleton than the one provided by us.
In this case, you don't need to create the groups manually, since Blender provide an automatic skinning:
http://blender.stackexchange.com/questi ... n-armature
Manuel
 

Re: Vertex Groups blender assignment from Makehuman mesh

Postby user12345 » Thu Aug 28, 2014 7:21 am

but using Automatic weights create different vertex groups, not like the one I want which is shown in the blend file and show.txt I posted. Is there is anyway to do it?
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Re: Vertex Groups blender assignment from Makehuman mesh

Postby Manuel » Thu Aug 28, 2014 8:33 am

user12345 wrote:but using Automatic weights create different vertex groups, not like the one I want which is shown in the blend file and show.txt I posted. Is there is anyway to do it?


In this case, as I said, you have to be in wireframe mode in order to view all vertices, then manually select the verts to group, group them and hide them, in order to avoid double assignation.
Repete the steps above for all groups to create.
I don't know if there are some scripts to symmetrize the vert groups. You can try to ask to Blender forum.
Manuel
 

Re: Vertex Groups blender assignment from Makehuman mesh

Postby duststorm » Fri Aug 29, 2014 1:01 pm

Those badypart mappings (the ones used in Koen Buys' publication) were created by me.
I did it by first creating a reference image
http://jonas.ejibe.net/ul/wiki/images/f ... apping.png


Then I set the image as background in Blender, aligned it with the mesh, used wireframe view (ortho camera) and selected the required polygons using the lasso tool in blender (CTRL+right click and drag). I did not use any symmetry tool, I just made sure that it was (more or less) symmetric. It can be done pretty quicly.
http://jonas.ejibe.net/ul/wiki/images/4 ... beling.png

Note though that this was done with the HM07 basemesh (of MH alpha 7). You will need to make a new mapping if you want to use the HM08 mesh (MH 1.x).
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Re: Vertex Groups blender assignment from Makehuman mesh

Postby user12345 » Fri Aug 29, 2014 2:25 pm

duststorm wrote:Those badypart mappings (the ones used in Koen Buys' publication) were created by me.
I did it by first creating a reference image
http://jonas.ejibe.net/ul/wiki/images/f ... apping.png


Then I set the image as background in Blender, aligned it with the mesh, used wireframe view (ortho camera) and selected the required polygons using the lasso tool in blender (CTRL+right click and drag). I did not use any symmetry tool, I just made sure that it was (more or less) symmetric. It can be done pretty quicly.
http://jonas.ejibe.net/ul/wiki/images/4 ... beling.png

Note though that this was done with the HM07 basemesh (of MH alpha 7). You will need to make a new mapping if you want to use the HM08 mesh (MH 1.x).


Could you please check your inbox?
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Re: Vertex Groups blender assignment from Makehuman mesh

Postby SaltyCowdawg » Fri Aug 29, 2014 2:49 pm

user12345 wrote:So I don't know how to do this in an accurate way, as I use the ctrl+b and ctrl+c to select vertices


Have you tried "fuzzy select" in edit mode? (CTRL + LMB)

When selecting scalp vertices in preparation for putting cycles hair on a model that's the method I use.
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