sagging edges and weightmap

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sagging edges and weightmap

Postby miser » Sun May 25, 2014 6:34 pm

I am creating a skirt and all is going well except a couple issues.

First is visible in the attachement below. The very bottom edge of the skirt is straight within blender but shows a visible sag within makehuman. i have used the skirt helper for the vertex association but that does nothing for the sag. this sag is also effecting my texture, giving it noticeable stretches where i don't want them. is there a way to limit this effect? did i miss a step? i realize stretching is not avoidable, but i cant see why it would sag.

second issue is when animating the rig. the legs are visibly passing through the skirt mesh. how can this be fixed. do i need to weightmap the skirt? I want to be able to use this mesh on any character without passing each character(rig) through blender to weight map them. So i am hoping the mesh preserves weight mapping (if that is the cure).

Thanks
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grab_2014-05-25_14.04.49.png
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Re: sagging edges and weightmap

Postby duststorm » Sun May 25, 2014 6:56 pm

It might indeed be unintended and be an error. Best to file an issue ticket with screenshot on the issue tracker, something like: female macro targets have undesired skirt helper deformation.
At least, if I understand you correctly. The model "in blender" and "in makehuman" should be the same, as long as the same targets are applied.

Also it's probably not a good idea to model clothes on the pure base mesh, as there is no guarantee that the body proportions are maintained.
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Re: sagging edges and weightmap

Postby miser » Sun May 25, 2014 7:49 pm

Thanks, issue submitted.
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Re: sagging edges and weightmap

Postby duststorm » Tue May 27, 2014 7:36 pm

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