Make Human Hair and Gravity

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

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Make Human Hair and Gravity

Postby Artist » Wed Mar 19, 2014 6:44 pm

I have created a female with long hair in Make Human and MHX exported her for Rigify. When I pose the female in Blender her hair does not hang down naturally when I bend her over at the waist. It stays stuck to her chest. Can Make Human made hair be made to hang down? Or will I have to make this hair in Blender instead?

I do not need fancy hair dynamics. I just need it to have gravitational attraction, and for it to pile up on the floor naturally, in still poses.
Artist
 
Posts: 42
Joined: Wed Oct 06, 2010 2:00 am
Location: Torrance, California, USA

Re: Make Human Hair and Gravity

Postby Manuel » Wed Mar 19, 2014 6:48 pm

Atm you have to use Blender.
If you don't need gravity it's simple: select the hair, enter in edit mode, select and grab some verts using the proportional edit tool (linked verts).
It's matter of a couple of minutes.

In future MH internal pose engine will support the automatic hair fitting.
Manuel
 

Re: Make Human Hair and Gravity

Postby Artist » Thu Mar 20, 2014 2:32 am

Do Make Human heads in MHX exports come with a vertex group where the scalp should be for use with Blender's Hair Particles?
Artist
 
Posts: 42
Joined: Wed Oct 06, 2010 2:00 am
Location: Torrance, California, USA

Re: Make Human Hair and Gravity

Postby Manuel » Thu Mar 20, 2014 8:20 am

Artist wrote:Do Make Human heads in MHX exports come with a vertex group where the scalp should be for use with Blender's Hair Particles?


No...
Manuel
 


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