Suggest for driving fingers

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Suggest for driving fingers

Postby gelo » Tue Nov 26, 2013 5:50 pm

Helo.
MHX Drivers has a 'Finger Control' slider. So far it allows only '0' = No control and '1' individual segments bending acordingly with the main controler. However there are lots of hand configurations (such as http://1.bp.blogspot.com/-DFnzAg0yixI/TlPrjBB9oyI/AAAAAAAAAIQ/PvncPqeSLdk/s1600/Slide2.JPG) impossible to reproduce with this system. It could be enhanced with aditional numbers that drives the 'Copy Rotation' constraint to each individual phalange. I belive it would be great for the Sign Language project I am involved, and probably useful in other situations.

Many thanks to MH team;

Gelo
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Re: Suggest for driving fingers

Postby Manuel » Tue Nov 26, 2013 7:00 pm

Thank you.
The rigging will be improved (maybe starting from scratch and including new knowledge and experiments results) in alpha9.
Manuel
 

Re: Suggest for driving fingers

Postby duststorm » Tue Nov 26, 2013 11:18 pm

This can be easily solved by changing the controllers from "copy value" to "add value" This allows you to use the controller, and refine each joint individually afterwards.
I have used this approach in a hand rig of mine: https://www.youtube.com/watch?v=gdi-xx-WVCE
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Re: Suggest for driving fingers

Postby ThomasL » Thu Nov 28, 2013 5:05 am

I don't understand the problem. If the Finger Control property is true, you can pose with the long finger bones (on bone layers 7 and 23). But on top of that, you can pose the individual finger links (on layers 8 and 24). Together with the palm bones (on layers 12 and 28), you can reach pretty much any hand pose, I think.
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