Hi all,
I exported my makehuman avatar to blender (mhx) and from there to fbx. For animation I use Motionbuilder. So far everythings works fine. In Motionbuilder I want to set up the character. Therefor I have to connect the makehuman bones to the internal motionbuilder bone structure.
The problem now is the hierarchy. The bones head and dfmhead are both children of dfmneck. For Motionbuilder this is a problem, because it requires one bone for the head. Actual you have two bones (one for the upper head, one for jaw and face things).
To solve the problem in Motionbuilder you just need to change the hierarchy. Now the head is a child of dfmhead.
When I create new Avatars I don't want to change the structure everytime, so my question is, what is the best way for creating this behavior (hierarchy). I couldn't find a mhxrig file in the makehumanfolder and I don't want to create a new rig, because the mhx rig is fine.
Thanks in advance