Cannot export as MHX with Proxy mesh

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

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Cannot export as MHX with Proxy mesh

Postby sooshicat » Sun Aug 05, 2012 12:35 pm

Hello,
I am trying to export my human with a proxy mesh as an MHX but it doesn't work. When I click the export button nothing at all happens and I get no output in my Exports folder. I cannot export to any format with a proxy mesh except OBJ which is useless to me in Blender.
When I remove the proxy mesh I can once again export fine.
Why is this happening and how can I fix it?
I am using the latest nightly build of makehuman and the latest version of blender and I am on a macbook pro 10.6

Thank you!
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Re: Cannot export as MHX with Proxy mesh

Postby ThomasL » Mon Aug 06, 2012 2:52 am

Unable to reproduce this behavior here.

Any text in the console?
What settings are you using (type of proxy, rig type, etc)?
Does MH return to its original state, or is it stuck in the Export tab with a greyed-out Export button?
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Re: Cannot export as MHX with Proxy mesh

Postby sooshicat » Mon Aug 06, 2012 9:01 am

No text in the console
Settings are this:
Tried using all the different proxies with no luck.
Image
When i click Export it looks like its working, button goes orange for a fraction of a second and then just goes back to how it was before and nothing has happened.
I am totally baffled

EDIT: By the way no matter what settings i change i cannot export with a proxy mesh at all no matter what
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Re: Cannot export as MHX with Proxy mesh

Postby ThomasL » Tue Aug 07, 2012 3:24 am

When you say that there is no text in the console, does it mean that it is totally blank, or is there a lot of text but no python error? If it is blank, the error stream has been directed elsewhere. If so, there should be newly created files that you should look inside instead. They are perhaps called python.out and python.err, and should be located in the same dir as the MH program.
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Re: Cannot export as MHX with Proxy mesh

Postby sooshicat » Tue Aug 07, 2012 6:51 am

Bear in mind I am on a Mac.. Maybe I am confused about the console. I don't believe the Mac version has a console..
When I say no text in the console I mean no text popped up anywhere in MH or anything.
I have searched my computer thoroughly for both those files you mentioned and I have nothing.

I am downloading MH onto my PC emulator (Parallels) right now to see if that works, will edit back with results. I might end up having to export on my PC then transfer the file to my Mac...

EDIT: Works fine on my PC emulator, however when I transfer the file back to my Mac and try to import it into Blender it says there is a version mismatch "expected 1.12 but has 1.13" and tells me to update Blender even though I am using the latest version. (I hate this error....) How can I update when I already have the latest version?! :(
Last edited by sooshicat on Tue Aug 07, 2012 7:00 am, edited 1 time in total.
sooshicat
 
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Re: Cannot export as MHX with Proxy mesh

Postby ThomasL » Tue Aug 07, 2012 8:31 am

About the version problem: you need a recent mac build from graphicall.org, or copy the importer from MH to where Blender keeps its addons. Unfortunately I'm not on a mac so I don't know where that is, and the Blender docs (http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Add-Ons#File_locations_2.5) don't say.

The version mismatch is unfortunate, but it is not possible for me to patch the Blender 2.63 release retroactively. It will be gone when Blender 2.64 is out, hopefully soon.

Btw., do you have any non-ascii characters in your user name, like é or à?
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Re: Cannot export as MHX with Proxy mesh

Postby sooshicat » Tue Aug 07, 2012 12:58 pm

Hmm ive tried to find the importer to paste it into my blender addons with no luck. All MH's files are within the app when you right click and show package contents, i then get to the point where i find the 'importers' folder were it should be, and there is a text file telling me the importers have been moved to '/tools' however i cant find this directory anywhere. Very puzzling.
I didnt realise there was a more up to date version of blender than the latest release on their website. Tomorrow i will check out graphicall and see if i have any luck.
In regards to the characters, no i dont. Why?
sooshicat
 
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Re: Cannot export as MHX with Proxy mesh

Postby joepal » Tue Aug 07, 2012 1:07 pm

You can also download the import script manually here: https://makehuman.googlecode.com/svn/tr ... _importer/
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Cannot export as MHX with Proxy mesh

Postby ThomasL » Tue Aug 07, 2012 1:57 pm

It does not seem to be a pathname problem. I logged in as my alter ego Åke Öst, who has non-ascii characters in his pathname, and things work out as before.

Since I am not a Mac user, I cannot help you with that part. Sorry. But maybe you can get some ideas from this thread:
http://www.makehuman.org/forum/viewtopic.php?f=3&t=1678
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Re: Cannot export as MHX with Proxy mesh

Postby sooshicat » Wed Aug 08, 2012 1:45 am

This problem was fixed by downloading the latest importer from @Joepal's link.
I am now able to import the mhx file and it works fine, however I would still like to see this issue with MH on my mac fixed.
Thank you for your help both of you.
sooshicat
 
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Location: Australia


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