Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.
Moderator: joepal
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- Problem with CMU compatible rig and CMU bvh
by ramonfr2014 » Tue Jul 05, 2016 10:01 pm
- 4 Replies
- 17915 Views
- Last post by RobBaer
Wed Jul 06, 2016 2:32 pm
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- Default armature and Mixamo's animations compatibility
by harletic » Wed Jun 29, 2016 6:35 pm
- 5 Replies
- 19028 Views
- Last post by joepal
Fri Jul 01, 2016 3:49 am
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- phonemes Visemes and facial expressions
by Shaba1 » Tue Jun 23, 2015 10:22 pm
- 6 Replies
- 21120 Views
- Last post by caliche
Tue Jun 28, 2016 6:12 pm
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- Pitchpoy
by SleeperG » Sun Jun 26, 2016 8:59 pm
- 1 Replies
- 7733 Views
- Last post by Aranuvir
Sun Jun 26, 2016 10:27 pm
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- Load and Retarget Error
by asmithey » Tue Jun 14, 2016 6:55 pm
- 7 Replies
- 21953 Views
- Last post by loki1950
Fri Jun 17, 2016 3:18 pm
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- Facial Mocap in Blender Possibilities?
by aialexander » Thu Jun 16, 2016 5:49 pm
- 0 Replies
- 7525 Views
- Last post by aialexander
Thu Jun 16, 2016 5:49 pm
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- Exporting mhx2 facial animation to Unity
by alex_d » Fri Apr 10, 2015 6:34 am
- 10 Replies
- 31628 Views
- Last post by aialexander
Thu Jun 16, 2016 5:31 pm
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- Make loop and bake animation with MakeWalk
by drzx » Thu May 19, 2016 11:58 pm
- 8 Replies
- 25760 Views
- Last post by drzx
Wed Jun 15, 2016 10:45 pm
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- Blender- IK rig not attaching to mesh
by asmithey » Tue Jun 14, 2016 4:41 pm
- 9 Replies
- 26982 Views
- Last post by Aranuvir
Tue Jun 14, 2016 6:26 pm
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- snap ik/fk not working
by rn216cc » Sun Jun 05, 2016 7:15 pm
- 4 Replies
- 15478 Views
- Last post by wolgade
Mon Jun 13, 2016 9:53 pm
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- Blender Freezes when loading BVH to Imported MHX2 import
by Grimology » Sat Jun 04, 2016 6:42 pm
- 2 Replies
- 10584 Views
- Last post by loki1950
Sat Jun 04, 2016 7:22 pm
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- problem in mhx import
by john6453 » Sun May 29, 2016 6:42 am
- 14 Replies
- 35859 Views
- Last post by john6453
Wed Jun 01, 2016 2:59 pm
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- MHX2 FacePanel Rig Bone Order Differs Between Characters
by aialexander » Fri May 13, 2016 5:40 pm
- 6 Replies
- 19691 Views
- Last post by aialexander
Mon May 16, 2016 4:15 pm
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- Blender with MakeWalk
by Skryper » Sat Jul 12, 2014 11:05 pm
- 9 Replies
- 23966 Views
- Last post by aialexander
Fri May 06, 2016 5:58 am
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- Blender crashing when multiple mhx2 characters
by Phil51 » Tue May 03, 2016 7:12 am
- 6 Replies
- 19290 Views
- Last post by joepal
Wed May 04, 2016 7:52 am
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- Problems with bvh file
by Calimero31180 » Wed Apr 13, 2016 4:32 pm
- 3 Replies
- 12593 Views
- Last post by duststorm
Thu Apr 21, 2016 10:16 am
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- MHX2 export into Blender - no FK to IK Switch
by Shurex » Wed Mar 23, 2016 9:54 am
- 3 Replies
- 13518 Views
- Last post by joepal
Wed Mar 23, 2016 2:16 pm
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- mhx2 import misaligned breast x-axes
by FairyTail » Tue Mar 22, 2016 11:29 am
- 0 Replies
- 7201 Views
- Last post by FairyTail
Tue Mar 22, 2016 11:29 am
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- Assistance Request for Thomas
by ThomasL » Thu Mar 17, 2016 8:54 am
- 0 Replies
- 9189 Views
- Last post by ThomasL
Thu Mar 17, 2016 8:54 am
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- Trouble with hands in mhx2 exported poses
by Gaberlunzy » Tue Mar 08, 2016 4:11 pm
- 5 Replies
- 16148 Views
- Last post by loki1950
Mon Mar 14, 2016 4:53 pm
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- Documentation on MHX2 Skeleton definitions
by susuexp » Fri Mar 04, 2016 12:34 pm
- 3 Replies
- 12748 Views
- Last post by ThomasL
Sat Mar 05, 2016 1:55 pm
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- My script to turn Blender in a laboratory for 3d humans
by Manuel » Thu Jan 28, 2016 3:28 pm
- 17 Replies
- 49455 Views
- Last post by Fred Astair
Mon Feb 29, 2016 5:45 am
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- MHX2 without Makehuman?
by Edtion » Sat Feb 06, 2016 8:06 pm
- 1 Replies
- 9500 Views
- Last post by ThomasL
Sun Feb 07, 2016 1:37 am
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- Using a different meta-rig for rigify?
by alex_d » Fri Jun 12, 2015 1:23 pm
- 12 Replies
- 31349 Views
- Last post by ThomasL
Sat Jan 30, 2016 5:26 am
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- Game IK rig wt Finger shape keys
by jcpalmer » Tue Jan 26, 2016 5:57 pm
- 0 Replies
- 8693 Views
- Last post by jcpalmer
Tue Jan 26, 2016 5:57 pm
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