Skeleton

Description: 

Proposed clothing for the 31st of October. The original "Skeleton Unrigged" is from BlendSwap, released as Creative Commons Zero by knight725. Downloaded from http://www.blendswap.com/blends/view/52589 Note 1: The various bones are hard objects, with their placement tied to the skin. Different types of deformations can cause separations or intersections of the bones. Note 2: In order to work with the MHX2 export/Blender import tools, a small section of skin had to be left un-deleted. This piece is on the back of the skull and should be hidden or removed after import into Blender.

status: 

OK

License: 

CC-BY - Creative Commons Attribution

Category: 

Unsorted/other

Compatibility: 

1.1.x

MHCLO file: 

OBJ file: 

MHMAT file: 

Optional thumb file: 

Rating: 

5
Average: 5 (7 votes)

Optional illustration: 

Comments

NICE!

great idea moves better than i expected. thanks for sharing!

Thanks!

This is really great! Cool idea and very good implementation.

This is as strange as it gets

This is as strange as it gets. Beside the fact that it contains a good sense of humour, it might be quite useful in some cases. I remember people being disappointed when they realized that there's nothing inside the human mesh.

Proxy

Maybe this could also work as a proxy?

texture??

ZPhugeFan's picture

Why this one doesn't have diffuse image like all other clothes do? Isn't it a requirenment?

No texture needed

No, it's perfectly fine to make mesh assets without a diffuse texture. If they have a plain single color, there's no much point in attaching a several megabyte image instead of just declaring a color in the .mhmat file. 

dowload files

sombody kind enougth to instruct HOW to download trhe .obj files and the mhclo¿ thanks!!!